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Overall, this whole thing had good ideas but fell into a cash grab/rushed product feel, which is real unfortunate. To begin, there are way more levels (9 missions in total), and they're way more creative than the arcade version too, and along with the new cutscenes this game has, it makes the story actually pretty interesting.
DOUBLE DRAGON 2 NES RISING KNEE ATTACK FULL
Also, finally you can pick if you want to play as Billy or Jimmy in singleplayer! The NES version plays more slowly, it's a way slower paced game overall, but it's full of new content. I like the VS mode and how much you can unlock (I hope Giantbomb does another tournament!) and I haven't unlocked Tower mode but being able to unlock new characters for singleplayer sounds really really good to me. Also you can pick separate characters in VS mode. The game does a lot of cool stuff I appreciate they didn't go full Double Dragon 2-restrictions like only having one enemy type at once or only two enemies at most (I've seen at least 6 on screen at once in DD4) and the new characters look great with the old characters, however I do not like the DD2 Billy/Jimmy sprites as it always looked like they have a missing arm. The platforming is fine, you just have to wait a bit to see the pattern it really isn't all that hard at all. Add to that enemies don't counter attack when they are knocked down, so if you get the timing down, you can knock an enemy down, jump, press circle to do the spinning kick as soon as they are in their standing up animation, and they will never be able to hit you, unless an Abobo catches you off guard with their one hit kill attack. There is no running, making the whole thing a slog, and there's a severe lack of weapons. Space Dojo 2 (Billy and the Breakers - Firebird) 10. Space Dojo 1 (Double Dragon 1 - Mission 2) 9. City Streets 2 (Mango Tango - Neon Jungle) 5. City Streets 1 (Double Dragon 1 - Mission 1) 4. The enemies attack you from ladders, you can get stuck in an loop of getting punched the second your character stands up until you lose a life (you have a counter attack you can do when you stand up, but you can still get stuck in a loop) lots of missing sounds, lots of repeat fights (two Burnovs and one Abobo fight on a single screen will happen fairly often). Double Dragon Neon by Jake Kaufman, released 11 September 2012 1. This game definitely suffers from being rushed.